AI Insights · Timothy · July 2022
Top 5 Mech Games in Greece Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 mech games in Greece during Q2 2022, including downloads, revenue, and active users.
During Q2 2022, the top 5 mech games in Greece exhibited interesting performance trends on the unified platform. This analysis, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active users for each game.
War Robots Multiplayer Battles from MY.GAMES B.V. showed a steady increase in weekly downloads, peaking at approximately 1.1K in the last week of June. The game also experienced fluctuations in weekly revenue, reaching around $4.4K at the end of March and closing Q2 with $3.5K. Weekly active users rose from 3.9K at the start of the quarter to about 5.7K by the end of June.
Mech Arena - Shooting Game, published by Plarium Global Ltd, saw a decline in weekly downloads, starting with 1.1K in late March and ending with roughly 573 downloads in the final week of June. Revenue trends showed a downward trajectory initially but bounced back to around $1.4K by the end of the quarter. Weekly active users decreased from approximately 6K to 4.7K over the same period.
Robot Game, Transformers Robot by Zego Studio exhibited a significant increase in weekly downloads, peaking at 2.3K in mid-June before dropping to 784 in the last week. The game also saw a notable rise in weekly active users, starting at 84 in early April and reaching over 6K by mid-June, before settling at 4.9K at the quarter's end.
Marble Clash: Fun Shooter from MAD PIXEL had a more modest performance. Weekly downloads fluctuated, peaking at 999 in late April and ending with 384 in the final week of June. The game's weekly active users peaked at 1.7K in late April and concluded the quarter with approximately 703 active users.
Finally, Army Bus Robot Car Game 3d by Brave Jackals showed a steady decline in weekly downloads, starting from 478 in late March and ending with 305 at the end of June. Weekly active users also saw a downward trend, beginning at 1.5K and finishing the quarter at 1.1K.
For more detailed insights and data, visit Sensor Tower.